Yep, I’m talking about this.
In order to take you on the intended journey, I have to cover this from the top, and that means addressing content in Street Fighter V that a vocal minority have made some noise about and give some context as to why this happened.
In the process of setting a larger stage, I hope to help further illustrate the real reason Capcom’s desire to have its cake and eat it besides is deceptive, anti-consumer and harmful to the legacy of this great series.
So, back in December, there was this whole kerfuffle about a few of the animations discovered while players were putting the Street Fighter V beta through its paces. It turns out that gamers were witnessing Japanese puroresu sensation Rainbow Mika, or R. Mika for short, slapping her ass as the opening visual for her ‘Critical Art’, which is nomenclature for Street Fighter V’s ‘super move’.
For reasons that anyone familiar with social media in this hypersensitive age well knows, some took offense to the animation, feeling that it was yet another example of the sexual objectification of women in video games.
Capcom, like so many other companies in the past year or two, caved to the pressure and decided to alter the camera angle during R. Mika’s Critical Art animation so that the butt slap isn’t visible. She still performs the motion, but at its ‘mysoginistic’ peak the view shifts up so you hear, but do not see, hand smacking rump.
Out of sight, out of mind? Congratulations? A winner is you? Pics or it didn’t happen? Whatever colloquialism you wish to use for turning a blind eye , go right ahead.